﻿/**  版本信息模板在安装目录下，可自行修改。
* V_Store.cs
*
* 功 能： N/A
* 类 名： V_Store
*
* Ver    变更日期             负责人  变更内容
* ───────────────────────────────────
* V0.01  2013/12/10 13:02:27   N/A    初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│　此技术信息为本公司机密信息，未经本公司书面同意禁止向第三方披露．　│
*│　版权所有：动软卓越（北京）科技有限公司　　　　　　　　　　　　　　│
*└──────────────────────────────────┘
*/
using System;
namespace BBPA.Model
{
	/// <summary>
	/// V_Store:实体类(属性说明自动提取数据库字段的描述信息)
	/// </summary>
	[Serializable]
	public partial class V_Store
	{
		public V_Store()
		{}
		#region Model
		private int _id;
		private int _userid;
		private string _number;
		private string _name;
		private string _shortname;
		private int? _picid;
		private string _contacts;
		private string _tel;
		private string _mobile;
		private string _province;
		private string _city;
		private string _area;
		private string _address;
		private string _description;
		private string _username;
		private string _password;
		private DateTime _dateandtime;
		private int _state;
		private bool _islock;
		private string _picurl;
		private int? _picwidth;
		private int? _picheight;
		private int _rank;
		private int _buyday;
		private decimal _account;
		private decimal _viceaccount;
		private decimal _frozenaccount;
		private decimal _masteraccount;
		private DateTime? _pafeeenddate;
		/// <summary>
		/// 
		/// </summary>
		public int id
		{
			set{ _id=value;}
			get{return _id;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int UserID
		{
			set{ _userid=value;}
			get{return _userid;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Number
		{
			set{ _number=value;}
			get{return _number;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Name
		{
			set{ _name=value;}
			get{return _name;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string ShortName
		{
			set{ _shortname=value;}
			get{return _shortname;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? PicID
		{
			set{ _picid=value;}
			get{return _picid;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Contacts
		{
			set{ _contacts=value;}
			get{return _contacts;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Tel
		{
			set{ _tel=value;}
			get{return _tel;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Mobile
		{
			set{ _mobile=value;}
			get{return _mobile;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Province
		{
			set{ _province=value;}
			get{return _province;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string City
		{
			set{ _city=value;}
			get{return _city;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Area
		{
			set{ _area=value;}
			get{return _area;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Address
		{
			set{ _address=value;}
			get{return _address;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Description
		{
			set{ _description=value;}
			get{return _description;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Username
		{
			set{ _username=value;}
			get{return _username;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Password
		{
			set{ _password=value;}
			get{return _password;}
		}
		/// <summary>
		/// 
		/// </summary>
		public DateTime Dateandtime
		{
			set{ _dateandtime=value;}
			get{return _dateandtime;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int State
		{
			set{ _state=value;}
			get{return _state;}
		}
		/// <summary>
		/// 
		/// </summary>
		public bool IsLock
		{
			set{ _islock=value;}
			get{return _islock;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string PicURL
		{
			set{ _picurl=value;}
			get{return _picurl;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? PicWidth
		{
			set{ _picwidth=value;}
			get{return _picwidth;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? PicHeight
		{
			set{ _picheight=value;}
			get{return _picheight;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int Rank
		{
			set{ _rank=value;}
			get{return _rank;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int BuyDay
		{
			set{ _buyday=value;}
			get{return _buyday;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal Account
		{
			set{ _account=value;}
			get{return _account;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal ViceAccount
		{
			set{ _viceaccount=value;}
			get{return _viceaccount;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal FrozenAccount
		{
			set{ _frozenaccount=value;}
			get{return _frozenaccount;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal MasterAccount
		{
			set{ _masteraccount=value;}
			get{return _masteraccount;}
		}
		/// <summary>
		/// 
		/// </summary>
		public DateTime? PAFeeEndDate
		{
			set{ _pafeeenddate=value;}
			get{return _pafeeenddate;}
		}
		#endregion Model

	}
}

